In-Game Purchases and the Charge Nobody Recognises
Short answer
Start with the platform, not the bank. Nearly all of these charges come from a payment method saved on a console, phone or store account, and the platform’s own purchase history will show you exactly what was bought and when. Ask the platform for a refund first, talk to your teenager second, and dispute with the card issuer last, because a dispute can get the whole account suspended. Then remove the stored card, because that is the actual fix.
There is a charge on your statement and nobody knows what it is. It may be an odd amount, it may be several charges in a row, and the game it came from may not appear in the description at all.
Before anything else: this is usually not theft, it is usually not a spending spiral, and there is a specific order of steps that gets the best outcome. Start with the platform, not with the bank, and not with your teenager.
How these charges usually happen
Four mechanisms cover nearly all of it.
A card saved somewhere you have forgotten about. Consoles, phone stores and game launchers all store a payment method so that buying is fast. Once it is stored, buying is fast. The FTC puts it plainly in its guidance for parents: many games encourage kids to buy digital goods with the credit card linked to your account.
The purchase is one tap inside the game. There is often no separate checkout, no cart, and no moment that looks like spending money. The confirmation screen is inside the game and styled like the game.
The real price is hidden behind a currency. This is the important one. Games sell bundles of an in-game currency, and items are priced in that currency rather than in dollars. The bundle sizes rarely divide neatly into the item prices, so there is almost always a little left over, which is a nudge toward the next bundle. After two or three of these, nobody, including the player, can tell you what the item actually cost in real money.
Renewals and passes. Season passes, battle passes and subscriptions renew on their own. The charge that appears months later does so without anybody doing anything at all.
Notice that none of the four require deception by a teenager. They require a saved card and a game designed by people who are good at their jobs.
What to actually do, in order
Work down this list. The order matters, and skipping to the last step is the common mistake.
- Find out what the charges were. Every major platform keeps a purchase or order history on the account, usually under account settings or a purchases section on the platform’s website rather than in the game. That history is the single most useful thing here: it shows the items, the dates, and often which profile made them.
- Match them to the statement. Card descriptors are frequently the parent company rather than the game, which is why the charge looked unfamiliar. Several small charges on one day are usually one session.
- Ask the platform for a refund, through its own route. Each platform has a refund request process and each one sets its own policy on what qualifies and how long you have. Those policies differ and they change, so read the current one on the platform itself. Ask promptly, be factual, and say plainly if the purchases were made by a minor without permission, because most platforms have a process for exactly that situation.
- Talk to your teenager while you wait. Not as an interrogation. The purchase history has already answered the factual questions, which frees the conversation up to be about what actually happened, which is usually “I did not realise that was real money” or “I thought the pass was cancelled”.
- Remove the saved card before anything else changes. Do this now, not after the refund comes through, because the same conditions still exist today.
- Dispute with the card issuer only if the platform will not resolve it. Contact the issuer or bank and describe what happened accurately. The CFPB’s guidance on unauthorized transactions is worth reading first, and its definition matters: an unauthorized transaction is a charge or withdrawal you did not make or allow. Reporting quickly matters for debit cards in particular. Be aware that a chargeback often results in the platform account being suspended and purchased content becoming inaccessible, which can cost more than the charge.
The honest bit about “unauthorized”
It is worth being clear with yourself before you pick up the phone.
If somebody outside your household got into the account, that is unauthorized in the plain sense and should be reported quickly to both the platform and the bank.
If your fourteen year old tapped the buttons on a card you had saved, that is not fraud. It is a purchase you did not intend to permit, which is a real problem with a real remedy, and the remedy usually sits with the platform rather than the bank. Describing it accurately gets you better results than the alternative, and describing it as fraud when it was not can go badly.
Preventing a repeat
The settings below are where the actual fix lives. The FTC’s advice to parents is direct: use parental controls to disable in-app purchases or require a password for all purchases on your phone or tablet, and it links to the current settings pages for the major platforms, which is a better place to start than any instructions written here would be.
- Remove the stored card entirely. The strongest option and the least popular one.
- Require a password or biometric for every purchase, not just for the first one in a session. Some platforms offer a setting that stops asking again for a period after the first approval, and that setting is how one approval turns into six purchases. Check which one you are on.
- Use prepaid gift cards for that platform instead of a linked card. This is the one most families settle on. The account can only ever spend what is loaded, the worst case is capped at the value of the card, and it turns an open tap into a budget without any monitoring.
- Turn on purchase approval requests where the platform offers a family setup that sends the request to you.
- Check for active subscriptions and passes on each platform once, now, and put a reminder in your calendar to do it again in six months.
- Use a separate card or account for gaming if a linked card is unavoidable, so the exposure is bounded and the statement is readable. If the card in question is their own, what age should a teen get a debit card covers how much control a parent keeps on a minor’s account.
- Turn on purchase notifications from the bank or card so a charge is visible the day it happens rather than a month later.
One thing that is not on the list: a rule with no setting behind it. “Ask me before you buy anything” is a fine principle and it is not a control. The control is the password.
What this looks like
Mia is fifteen. Her mother found four charges across two days, all with the same unfamiliar descriptor, none of them large on their own. The figures here are illustrative.
She logged into the console account on a laptop and opened the purchase history, which listed three currency bundles and a bundle of cosmetics, all on Mia’s profile, all within about forty minutes on the Saturday.
That answered the question of what happened before anyone had to ask Mia anything, which changed the tone of the conversation completely. Mia’s version was that she had bought a currency bundle for one item, been left short by a small amount for the second item, and bought another bundle to cover it. Twice. She had no idea what the total was in dollars until she saw it on the statement, and she was genuinely taken aback by it.
Her mother requested a refund through the platform’s own process, explained the situation factually, and did not phone the bank. She removed the saved card the same evening and switched to buying a gift card for the platform when Mia has money of her own to put into it.
The gift card turned out to be the part that mattered. Not because it prevents spending, but because a fixed amount that runs out is the only version of this where the price is visible before the money is gone.
If this is one instance of a broader pattern, my teen spent all their money covers the wider version, and putting gaming into the fixed and free columns of the teen budget worksheet turns it from a surprise into a line item. If the charge turns out not to have come from anyone in your house, or if the account was taken over, scams that target teenagers covers account theft and the reporting routes.
Common questions
Will I get the money back?
Sometimes, and it depends on the platform, the circumstances and how quickly you ask. Refund policies differ between platforms and change, so read the actual policy on the actual platform rather than a summary of it, including this one. Asking politely and promptly through the official route is the version most likely to work.
Should I just call the bank and dispute it?
Not first. A card dispute can result in the platform account being suspended or the games on it being locked, which is a much bigger loss than the charge. Try the platform’s own refund route first. Keep the dispute for cases where the platform will not engage, or where the charge really was not made by anyone in your household.
My teenager says they did not buy anything. What now?
Check the purchase history before deciding who is right. It shows the item, the date and usually the account, and it settles this without an argument. Sometimes it turns out to be a sibling, a friend who was signed in, or a subscription that renewed. Occasionally it is a compromised account, which is a different problem and worth acting on quickly.
How do I stop it happening again?
Remove the stored card and require a password or approval for every purchase. The FTC’s advice is exactly this: use parental controls to disable in-app purchases or require a password for all purchases. Gift cards instead of a linked card are the version that holds up best, because the worst case is capped at the value of the card.
Is buying things in games a problem in itself?
Not inherently. Plenty of teenagers spend their own money on games deliberately and are happy with it. The issue this page is about is charges nobody chose to make in any meaningful sense, which is a different thing from a purchase they would defend if asked.
Sources
- FTC, Kids and Video Games
- FTC, What to know about kids and video games, ads, and unexpected payments (10 April 2025)
- FTC, How to use parental controls to keep your kid safer online (April 2025)
- CFPB, How do I get my money back after I discover an unauthorized transaction or money missing from my bank account?